About 3D Matrix

The 3D Matrix modeler is fantastic for those building real-time applications such as simulation, interactive animation and games. It functions as a standalone program or as a utility to integrate with your other favourite 3D applications.

3D Matrix allows three-point polygons and vertexes to be conveniently added, selected and manipulated using a variety of unique and highly effective tools.

The Geometry window allows you to produce mathematical objects. You can manipulate their vertexes and forge useful structures that can be exported to your favourite 3D application or to a raw format for direct use within code.

Fly the camera around your object using familiar flight-simulator controls and view your model under a variety of practical rendering options. 3D Matrix is the super-easy super-powerful tool for creating 3D models from directional polygons.

3D Matrix works under Iris Silicon Graphics, Mac OS X, Red Hat Linux, Solaris and Windows 98/NT/2000/XP.

System requirements

o Iris Silicon Graphics, MAC OS X, Windows98/NT/2000/XP or Solaris
o Machine speed at least 300MHz and having 128 MB or more RAM


3D Matrix Lite Edition Standard features, 8,000 polygon count limitFree
3D Matrix Standard Edition    Standard features, 1 year support, commercial use   US$299
3D Matrix Standard Edition    Standard features, 1 year supportUS$79 academic


o Optimized for you to work quickly with three-point polygons
o Component oriented design including mirroring (can be any matrix transformation, not only translations, rotations etc.)
o Instantly produce useful geometric models using the Geometry window
o Built-in mathematics language allows arbitrary surfaces and models to be produced
o Original paradigm for adding and manipulating polygons and vertexes
o Import and export between formats including AutoCAD DXF
o Rendering code optionally available so your application can produce identical results
o Translation commands that act upon individual vertices, polygon groups or mirror matrixes
o Alpha channel support within polygons
o Select polygons directly from the rendered perspective view
o Useful tool-box includes polygon reduction and surface relaxing
o Highly customizable environment. Use Ctrl-1, Ctr-2, etc, to flick between screen setups