Contents

Folders


You can create any number of folders within your 3DMatrix model to create a more organized heirarchy of Polygon Groups, Lights and Special Points.

Folders are created from the Object Browser by right-clicking the parent folder that you want to create the folder within, and selecting New Folder.

In the following example folders have been used to separate a single model into five sub-models that have different applications within a game. The game should read the entire model directly from the saved .xml file and based on the distance that the model is from the camera, a different detail version of the model could be rendered.


The multi-level detail model above could easily be generated by following the following steps:
  1. Create the model in full detail.
  2. Create folders to represent your various detail levels. The Polygon Group and Representation structure for each folder should mimic the Polygon Group and Representation structure for your full detail model.
  3. Copy-paste polygons from your full-detail model into the polygon groups under the second-highest detail level folder.
  4. Hide the full detail model by right-clicking the 'Full Detail' folder and selecting 'Hide All Polygon Groups'.
  5. Simplify the polygons in each polygon group in the simplified detail folder. The fastest way to do this is to use the Polygon Reduction function in the Toolbox Window.
  6. Repeat from step 3 to produce increasingly simple versions of the model. You could decide to use the simplest version of the model for collision detection.



Object Browser
Using Representations