Getting Started
What Is 3DMatrix?
Introduction to the Graphics User Interface
Using 3DMatrix
Adding a single polygon
Creating JPG images
Direct Representation
Folders (within Object Browser)
Geometry Builder
Graphics User Interface
Guidelines
Import / Export window
Increasing the memory available
Lights
The Locator
The Matrix
Moving the camera around
Object Browser
Orthographic View windows
Perspective View windows
Polygon Group
Polygon Properties
Editing Representations
Selecting polygons and vertexes
Special Points
Tool-box
Transformation Window
Transformed Representations
Using Representations
Advanced
Increasing the Available Memory